Industries Smash - 4 items found
| World Industries Smash snowboard boots-size 7- Men $39.00 Bids: 0 End time: 22-Feb-12 08:34:39 PST | |
| Americans Cross Seine, Bombers Smash Steel Industry Other $24.99 End time: 22-Feb-12 10:40:20 PST | |
| SMASH MOUTH INDUSTRY PRO 8 X 10 PHOTO 2000 INTERSCOPE Other $17.99 Time Left: 3d 16h 55m | |
| T-CELLS T+CELLS SMASH 101 OOP RARE INDUSTRIAL NOISE NM WHITE VINYL 10" PRIVATE Records $15.00 End time: 22-Feb-12 09:57:11 PST | |

Why did the auto industry smash all those cars?
Isn't that kind of going too far? What possible good did it do? What a waste. I think it is disgusting to be wasteful that way in a country where many people can't even afford to feed their family, much less buy one of those new green a** cars. Sickening.
Government orders - Government owns 65% of the auto industry. (when are they going to get out of it????)
Anyway, it's the governments attempt to force people into "green cars".
Well, folks I prefer to be in my hummer
Gamers Industries 2nd video. HULK SMASH on YO ASS!!!
this is Gamers Industries 2nd video by J_hulk2010. sorry about the sound guys im still messing with everything when editing. LIKE it LOVE it SUB ...
Pay2Play: The virtual classroom
Capitalizing on the success of simulations like Guitar Hero and Rock Band, the recently launched mainstream game Rocksmith actually teaches you guitar as you play it. And the pedagogy uniquely emphasized by games — learning by doing — develops... If you are better, you do better and are wildly praised by the game-world, where in the real world you may do great things that go unnoticed,” wrote Devin Race ’13. The significant levels of patience and focus that games require have been shown in some case studies to actually increase player’s attention capacities. And yet, the reward system feedback video games trigger can be rerouted and exploited to our benefit. “In a video game, every action produces an immediate and proportionate reward. The flow that Race lauds — an intense consuming stimulation of the brain and its attentions — is seen negatively as addictiveness.Exploiting the Fun Factor
Video games have been big business since Atari released the first coin-operated smash hit, Pong, in 1972. Games, game design, and our instinct to play them are forces now driving the technologies at the center of today's always-on, always-connected businesses. Companies that ignore games, even if only as a tool to market to consumers, face the same fate as those that ignored the rise of the Internet in the 1990s. But these statistics don't tell the story of how deeply the appetites of gamers are affecting other industries. By 2010, U. S. consumers were spending nearly $16 billion annually on video-game software, trumping the $10. Video-game hardware and accessories brought in another $9 billion. At best, they will be forced to play an expensive game of catch-up. Mobile devices and social networks have become as much platforms for playing games as anything else.Recipe Riff: Ginger-Kumquat Smash Straight Up Cocktails and ...
On the Leblon cachaça website, there was an intriguing recipe for a Kumquat Ginger Caipirihna : a shot of cachaça, 5 kumquats, a pinch of ginger, and some superfine sugar. So then I tried the recipe with a small dash of bitters and kumquat. Instead of cocktail bitters , I could use kumquat. I tossed in a kumquat and muddled it before adding a shot of whiskey and a few cubes of ice. Problem was, I didn't have any kumquat drinks in my repertoire. I figured I should take a taste first to get me started - it'd been nearly a year since I'd had anything with kumquat in it. I took a bite and was instantly zapped with bittersweet orange flavor. Maybe I could try a new riff on the Old Fashioned. Okay, but quite honestly, it really just made me crave a regular Old Fashioned. But the bitterness was just too intense this way. I put some granulated sugar in the bottom of a glass. Maybe I could improvise something....


